AERO
Smug, sharp, and painfully good at bounty work. She constantly undermines her teammates—and has the Rank IV record to back up her attitude.
Meet Forgo-Ten: a bounty-hunting agency with one redeeming quality—and three very good reasons to worry.
MEET THE CREW ↓Revelia is plagued by the Argents, a relentless robot swarm. The government offers Adventurers bounties—usually on the biggest Argents—and establishes Dead-Zones for the hunt.
Argents never travel alone: smaller ones, called Krill, swarm around the big ones. Every defeat teaches the Argents to adapt. The same plan never works twice.
Aero is their only member above Rank II—and she never lets the others forget it. The rest are honestly that bad at killing Argents. They only avoid Rank I because they've stayed alive this long.
Smug, sharp, and painfully good at bounty work. She constantly undermines her teammates—and has the Rank IV record to back up her attitude.
Results are everything. She runs the stats and simulations for the best outcome—and hates when the plan goes off-script.
Quiet, timid, and rarely heard—the smartest one on the team. She built her own railgun / sniper hybrid, and it's her pride and joy.
Mostly lazy, occasionally a live wire. Give her something to blow up and she becomes the hardest-working person on the crew.
Every Adventurer gets a Roman numeral.
Forgo-Ten's records speak for themselves.
New Adventurers. Probably don't even know how to handle a gun.
Got lucky on one or two bounties.
Where most Adventurers fall.
Seen as celebrities across the world.
The best of the best. Legends in the making.